micro1 · Worldwide · Contract · Remote
Role Title: Godot Game Developer
Role Type: Contractor
Location: Remote
micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.
Scope of Work
• Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
• Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
• Provide in-depth documentation and regular written feedback on game development processes and delivered components.
• Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
• Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
• Participate in iterative development cycles, contributing insights to improve playability and engagement.
• Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
• Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
• A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
• Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
• Comfort with engine